Nuke added in new CS2 update

Valve has released another update for the beta version of Counter-Strike 2.

The lucky few who have been granted access to the beta version of CS2 can now play Nuke as a competitive map. That is the big change in the latest update to the CS2.

A new possibility for inspecting grenades has also been added.

You can read the full release note down below.

Release Notes for 6/29/23

[ GAMEPLAY ]

  • Added Casual game mode.

    [ SHOOTING ]

  • Fixed rare cases where bullets would not follow spray pattern.

    [ MAPS ]

  • Added Nuke to Deathmatch, Casual, and Competitive game modes.

  • Added Office to Deathmatch and Casual game modes.

  • Removed Mirage.

    [ AUDIO ]

  • Added distance effects to all positional sound sources.

  • Improvements to 3d sound processing.

  • General mix tweaks and improvements.

  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.

  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.

  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.

  • Added music cues to Match Accept and Loading screens.

  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.

    [ ANIMATION ]

  • Grenades can now be inspected.

  • Improved healthshot animations

  • Improved inspect behavior for various weapons

    [ MOVEMENT ]

  • Fixed cases of unintended slow crouch/uncrouch.

  • Bunny hopping feel should now closely match CS:GO running at 128 tick.

  • Added convar svjumpspampenaltytime to allow fine tuning of bunny hop feel.

  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line

  • Players can no longer jump at the end of warmup time

    [ NETWORKING ]

  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.

    [ MISC ]

  • Fixed a case where a holstered weapon would be rendered on a dead player

  • Added a team-agnostic equip icon for inventory/loadout item tiles

  • When possible, switching to spectator mode will default to in-eye spectating

  • Adjusted the transition between spectator chase cam and roaming cam

  • Centered game mode text in the loading screen

  • Removed "Best out of X rounds" from the loading screen

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